If you're using the Xanathar's Guide rules for falling, and the creatures don't have a magical flying speed or the ability to hover, the immediate fall can deal up to 12d6 extra damage. When you reach 14th level, your dominion over water is at it's most powerful. Each non-hostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following. Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. Source: Xanathar's Guide to Everything. In DND, a leviathan is a massive, sea-dwelling monster and elder water elemental. On a successful save, a creature takes. Bane 5e [DnD Spell Guide: Uses, Rules, Tips] →. If you don't have that, I'd recommend Entangle. Wand of Secrets - DND 5th Edition. A spell’s description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. The spell Tsunami as per PHB pg. The tyrannosaurus makes two attacks: one with its bite and one with its tail. The humanoids must be within 30 feet of each other when you target them. It can pinpoint such a creature that is moving. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. It goes for 250 in all directions around it, making it an. Each creature in that area must make a Dexterity saving throw. Its statistics, other than its speed, are the same in each form. Wizard. Also most of these spells last a long time. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. Dnd Wiki. Control Water. Well, the wave itself says it only affects creatures, so it seems like basically the wave crests over your target area and crashes down. T. So my question is, can you change the. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. It’s simple to resolve, and choosing to fall prone can even tip the scales in your favor when used proactively. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. I think they are thinking of water sphere spell which can hover 10ft in the air. Duration: Instantaneous. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Vitriolic Sphere. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you. D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hey, my PC has a high interaction (willing or not) with acid damage. , one target. You can choose from any of the following effects when you cast this spell. A creature takes 3d6 cold damage on a failed save, or half as much on a successful one. S. Gust. You conjure up a wave of water that crashes down on an area within range. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level?The Prone Condition 5e. Flood. You conjure up a wave of water that crashes down on an area within range. When you do, touch a creature that has been dead for at most ten days. Choose a point you can see on the ground within range. Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious. Your Charisma score increases by 2, and your Dexterity score increases by 1. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Damage/Effect. 在區域內的每個生物均必須. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. I think most people on the internet would agree with you on this one. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. Fire Elementals have: Water Susceptibility. When it says that the wind is blowing for the spell's duration it means that the wind is blowing for 1 minute (or until you stop concentrating on it). The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. This spell turns the flesh of a willing creature you touch as hard as stone. When the save fails, the creature is hit by a short blow of 4d8 and is. For more. Hit or miss, the shard then explodes. The rules. ALT. Destructive Wave: A 5th-level Evocation available to Paladins. You conjure up a wave of water that crashes down on an area within range. Tidal Wave has the following relevant passage "The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. The wall lasts for the duration. Given this, it seems like a waste for it not to use Tidal Wave on its very first turn—and, in fact, the 66 points of expected damage it does to each creature affected by it , in aggregate, beggars the total 44 points of. Tongues . Tidal Wave (spell) Grease (spell) Tasha’s Hideous Laughter (spell) Walloping Ammunition (magical item) Restrained. As an action on your turn, you can repeat the same effect or choose a different one. This druid just took Control Water, and noted that as long as an enemy ship is shorter than 100 feet, he can basically Moses their ass and part the waters beneath the boat, bringing the water down on the ship and effectively sinking it with a single spell. A dark wanderer under another response suggest "when water appear", stating that there is a sequence of event in the spell description. Featured on Meta We're rolling back the changes to the Acceptable Use Policy (AUP) Update: New Colors Launched. Tsunami. Tidal Wave (Recharge 6). Aura of Purity. Tidal Wave description: You conjure up a wave of water that crashes down on an area within range. Tidal Wave. Let’s say that only a 5x5x5 square of the water affects the fire elemental. 距離: 120英尺. Aegir is a fierce man with a long gray beard and clawed fingers. Each creature in that area must make a Dexterity saving throw. Tidal Wave. Assuming Tidal Wave creates the entire wave within the sphere, as Tidal Wave creates 3000 sqft of water and a sphere of Force would be about 600 sqft, he would be instantly crushed as the pressure would be equal to diving about 300 feet in a single second, which subjects you to around 90-100 PSI of pressure. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. Whenever I see people talking about offensive lvl 3 spells all they talk about is Fireball or Lightning bolt. You conjure up a wave of water that crashes down on an area within range. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. The wall lasts for the duration. Tidal Wave. We discussed the "direction" of Tidal Wave. Tidal Wave is a great spell when things are crowded on the battlefield. That's before getting to the fluff, non-combat things about being able shape and control water and ice. An incorporeal creature isn't affected. 5 more average damage, and 2 more maximum damage. It's the same reasoning as why Magic Missile is considered one of. A lahar is a type of mudflow that is composed of water and volcanic material. Spells that debuff enemies in some way are among the strongest in DnD 5e. Ice Wave (5e Spell) After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward. People Also Ask how to. Explore. Each creature in that area must make a Dexterity saving throw. Reply More posts you may like. Chain. Elemental Evil has a a few spells which summon water (as a tidal wave, sphere, wall, whirlpool, etc. The loud crashing sounds fill the target with awful pain. At level 1 if all you care about is damage burning hands is the winner, it does 3d6 instead of thunderwaves 2d8. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. It does not move 'up to' 50ft. While submerged, the leviathan magically creates a wall of water centered. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. Can the Tidal Wave spell trigger a vampire's weakness to running water? dnd-5e; undead; Share. Expect to spend a lot of time as a cat or elk with magical appendages. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. The intent is that the orb will detonate and will likely rupture the bag from the inside, destroying it and causing the effect and items within to be sent to the Astral plane. By School: Abjuration · Conjuration · Divination · Enchantment · Evocation · Illusion · Necromancy · Transmutation. It moves precisely 50ft and only 50ft. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Over the surface of open water, the wave travels at a speed of 60 feet per round—on land or. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. Eragon3942. You conjure up a wave of water that crashes down on an area within range. The creature automatically fails Strength and Dexterity saving throws. If two or more things happen at the same time on a character or monster's. , swim 120 ft. The wave deals damage to creatures in its path and pushes them away. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. Make a ranged spell attack against the target. Therefore, all creatures within that area need to do a DEX saving throw. Melee Weapon Attack: +8 to hit, reach 10 ft. Roll20 Companion App Free Mobile App For Players. D D Items. Yes, natural sources of running water hurt a vampire for the listed amount of damage. Tidal Wave. The area is heavily obscured, and exposed flames in the area are doused. If they use it, then chances are, because they're pushing the water, it would cause the tidal aspect to pull the players along with it. [ Léviathan ] Gargantuan elemental, neutral. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Armor Class 17. Upon completion of the spell, the tidal wave forms and moves from the starting point you designate in the direction you specify at a speed of 150 feet per round for the duration of the spell, or until it strikes land. They were challenging for us because they never got lower than 50 feet and we don’t have a…Thunderwave. Expect to spend a lot of time as a cat or elk with magical appendages. This is perfectly usable underwater. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. There is a ritual coming up called the "Nissoku ritual" where the portal will be possible to be opened. The elder brain dragon feels like it came from the mind of H. 6,504 2 2 gold badges 29 29 silver badges 67 67 bronze badges. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. Tidal Wave can spread enough water to extinguish and prevent flames in a 90 X 70 foot area per third level slot if you don’t mind causing some damage. Casting Time: Action. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. 你召喚出浪潮拍打距離之內的區域。. , one target. Trampling Charge. Other Suggestions: tides wave tidal were tidal walk tidal ward Tidal Wave Spells You conjure up a wave of water that crashes down on an area within range. We discussed the "direction". As an action on your turn, you can repeat the same effect or choose a different one. 1 action. Maelstrom. 5e: Holy Tidal Wave? Hello, I am quite a fresh DM and my party was at a graveyard dealing with spectres, willow wisps and Banshees. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. This addition dramatically expands the. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. The caster creates a tidal wave, whirlpool, or waterspout in a 15-foot-radius, 10-foot-high cylinder within 120 feet of. Thunderwave. 198): Tidal Wave (Recharge 6). The area can be up to 30 feet long, 10 feet wide, and 10 feet tall. The damage type is almost never resisted and prone on a failed save is a strong rider, too. If the target is prone, the triceratops can make one stomp attack against it as a bonus action. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. The spell requires a saving throw to avoid, which means it will deal damage regardless. Tsunami. Source: Xanathar's Guide to Everything, DND 5e Wiki. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. Tidal Wave Arrow. Its most frightening ability comes from its Tidal Wave. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). 3rd-level conjuration. Let’s say that only a 5x5x5 square of the water affects the fire elemental. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Tidal Wave, 3rd level Conjuration (Druid, Sorcerer, Wizard). Level 7 – Resurrection, sequester, and simulacrum are good options to use for twinned spell 5e. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Range: 120 feet. @ZaikyuIn the “Tidal Wave” spell, one of the dimensions is “30 ft. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. Compendium - Sources->Journeys through the Radiant Citadel. A wall of water springs into existence at a point you choose within range. Advice and final thoughts. Magic Items. Part One: Using a Level Five Spell Slot to Cast Destructive Wave. We discussed the "direction" of Tidal Wave. A creature that moves out of the area falls to the ground. I would side with the players on this one. Challenge 5 (1,800 XP) Water Form. Tidal wave 🌊 4D8 damage & they have to do a save or become knocked prone. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. Only one legendary action option can be used at a time and only at the end of another creature’s turn. 5th Edition. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Seeking Spell If you make an. Shape Water+Water Walk. Tsunami. When the wall appears, each creature within its area must make a Strength saving throw. Zephyr strike, advantage on one weapon attack roll to the caster. You conjure up a wave of water that crashes down on an area within range. You cause a tremor in the ground within range. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. You conjure up a wave of water that crashes down on an area within range. In Dnd 5e Dissonant Whispers is a 1 st level Enchantment spell. A wave of thunderous force sweeps out from you. Spike Growth is typically better because it guarantees damage against most enemies. Description. The water then spreads out across the ground and extinguishes unprotected flames. A wall of strong wind rises from the ground at a point you choose within range. In Dungeons & Dragons, the druid is a class of character that is deeply connected to nature and its power. Thunderwave. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. On a failed save, a creature takes 6d10 bludgeoning damage, or. Choose a point you can see on the ground within range. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. There are a number of spells that produce their effects by conjuring and then manipulating large volumes of water, including Watery Sphere, Tidal Wave, and Tsunami. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone In the Mists of Manivarsha. The material component is a strand of wet hair. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol. Part Four: Bandits 1 and 4 Become Prone. There are two possible uses for the spell, granting either immediate or long-term benefits. On a successful save, the creature takes half as much damage and isn't pushed. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. Occasionally, a druid of this circle will notice a rocky alto, sea cave. Question about the tidal wave spell. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Each creature in that area must make a Dexterity saving throw. Tidal Wave. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. The wave deals damage to creatures in its path and pushes them away. r/DnD • The reason why you enjoy Baldur's Gate 3 combat is, for the most part, ENCOUNTER DESIGN. Cure Wounds – 3. Facing the wave, is that 30 ft. So for a Wizard, their primary casting statistic bonus is based on their Intelligence score. Create Water produces up to 10 gallons of water, already not that much. The sphere remains for the spell’s duration. Challenge 1/4 (50 XP) Proficiency Bonus +2. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. ). The spell reads as follows: You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. The devil makes three attacks: two with its claws and one with its sting. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Claw. Until this grapple ends, the target. Casting Time: 1 action. The spell creates a symphony of harsh sounds that only the target of the spell is able to hear. Here's everything you need to know about The Schools of Magic in Dungeons & Dragons. Charm Person – 3. Depending on the size of the fire, if you don’t mind sacrificing some buildings, it might be viable to contain the flames by building a perimeter of wet/flooded area using tidal wave. While the creature is charmed, you have a telepathic link with it as long as the. All the ways for knocking someone prone in 5e as a player, including all the spells that knock prone in 5e. Primordial Ward. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. Duration: Instantaneous. D&d Online. Each creature other than you in that area must make a Dexterity saving throw. The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. You alter time around up to six creatures of your choice in a 40-foot cube within range. A wave of thunderous force sweeps out from you. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. “Up to” meaning it can be less than that size. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. g: steering the ship into the wave minimizes chance of damage. Sunlight Sensitivity. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Melee Weapon Attack: +8 to hit, reach 10 ft. Each creature in that area. You create a moving wall of water that can drown swimmers, swamp ships, and flood port cities. Tidal Wave (Recharge 6). It’s usually as strong on average as upcasting a spell by at least 1 slot. Monster. I'd say this is most appropriate. Each creature in that area must make a Dexterity saving throw. Bard, Sorcerer, Warlock, Wizard. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Each creature in that cone must make a Constitution saving throw. As far as I can tell, nothing stops someone from casting these spells underwater (assuming they are able to cast spells underwater, of course). Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. Shapechanger. You conjure up a wave of water that crashes down on an area within range. asked Jan 28, 2020 at 15:56. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s. Flood. * - (a. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. It can also speak with aquatic animals as if using a speak with animals. Destructive Wave is a 5th level damage dealing spell. Combine with wish. Ask the GM; though Xanathar's provides some optional guidance on simultaneous events. You conjure up a wave of water that crashes down on an area within range. Tidal Wave is a 3rd-level spell used to deal high damage while also knocking enemies prone. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. More details on the Scroll of Tidal Wave can be found at Tidal Wave Spell Details Detect Magic Aura. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. Those who exclusively use dnd beyond may not realize that spells like frostbite, ice knife, tidal wave, erupting earth, maximillian's earthen grasp etc are not in the PHB or basic rules. Note: Apparently the free spell list on DND Beyond is piracy now per the mods autobot so I had to not link. You create a massive wave of water that then moves in a straight line across water or land—you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. Casting Time: 1 action. Casting Time: 1 action. From Dungeon Master's Guide, page 218. ago. The tidal wave spell description says: The water then spreads out across the ground [. Tidal Wave. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Multiattack. Tidal wave is a wave of water thay crashes to the ground. The sphere spreads around corners, and its area is heavily obscured. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. RAW, wouldn't affect a ship. On a successful save, a. Typically water damage is Bludgeoning damage, like getting pummeled by the waves. The language on the Shape Water spell. It can move through a space as narrow as 1 inch wide without squeezing. Hailstones turn the storm's area of effect intoThe leviathan’s Tidal Wave action is hugely powerful, with effects that persist for as many as five subsequent rounds. Leviathan. Wall of Sand . You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. Unlike most other spells, the Tsunami 'wall' moves 50ft away from you each round, no questions. These are all usable by Druids, Sorcerers, and Wizards. Each creature in the cylinder must make a Dexterity saving throw. Purifying energy radiates from you in an aura with a 30-foot radius. Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. Listed on Apr 26, 2023Wave of Force. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. When the wall appears, any creature within its area must make a Strength saving throw. Wave. . E. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Now, that said, there's a reason to suspect it might hurt a vessel, you're dumping a ton of weight at it and it. Find the. Spells that deal damage are the bread and butter of DnD 5e's spellcasters. If the saving throw is successful, the. Each creature in that area must make a. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. Bludgeoning. For each spell level higher, burning hands add 1d6 while thunderwave adds 1d8. The wall is up 250 feet long, up to 250 feet high, and up to 50 feet thick. They can choose which creatures have to make the saving throw, those they do not choose do not take any damage. , passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. If you score a critical hit with it, the target takes extra necrotic damage. Dexterity saving throw. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Wand, uncommon. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. The area is heavily obscured, and exposed flames in the area are doused. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. You conjure up a wave of ice and water that crashes down on an area within range. 潮湧 [Tidal Wave] XGE. Each creature in that area. įor a list of Apple Mail version numbers with associated macOS versions, see macOS § Software compatibility. Tidal Wave. For a spell like fireball, the target is the point in space where the ball of fire erupts. It can't make both attacks against the same target. So Tidal Wave does count as running water. The Dungeons & Dragons Players of Death Row.